Here's a still:
Getting the hair and cloth sims to work right took aaaggggeeesssss. Thank goodness Marissa Krupen knows so much and helped me out a lot. :)
I wound up cheating on the subsurface scatter for the skin. I couldn't get it to look right on its own, so I wound up using a layered shader with the subsurface on one layer and a normal texture map on the other layer. I think the end result looks okay.
Turntable!
Raincoat Girl from Karl Li on Vimeo.
I'll post more stills later, but now I really need to study for that Finance final that I've been avoiding. >< I also have to make an environment for my character to go in to, and I still have that final project for 3D modeling to finish (I haven't even started...).
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