I experimented with subsurface scatter based shaders for plant leaves today! I'm still working on it, so I won't be writing up what I've found until a bit later. But for now, here's what I've managed to get!
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The grass is just Maya fur with a custom shader (woot subsurface scatter!) and the tree is modeled after a Japanese Maple and was made the same way as the one I posted a few days back.
Back to exploring!
Looks great! Best of luck on getting that Pixar internship! Your work is wonderful. :]
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