Here's the first progress summary/blog digest for the GPU Pathtracer project!
Over the past few days, Peter and I established our framework, got random number generation working on the GPU, built an accumulator, figured out parallelized camera ray projection, got spherical intersection tests working, and got a basic path-traced image!
Here are the posts for this update:
1. Random Number Generation: Fun with parallelized random number generators and seeding
2. First Rays on the GPU: Parallel raycasting!
3. Accumulating Iterations: The heart of any monte-carlo based renderer
4. We Have Path Tracing: First working renders!
Here's an image from our very first working render! More soon!
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