Wednesday, December 15, 2010

Raincoat Girl Turntable

I'm done with my character model! Until I can think of a better name, I'm just calling her "Raincoat Girl" :p

Here's a still:



Getting the hair and cloth sims to work right took aaaggggeeesssss. Thank goodness Marissa Krupen knows so much and helped me out a lot. :)

I wound up cheating on the subsurface scatter for the skin. I couldn't get it to look right on its own, so I wound up using a layered shader with the subsurface on one layer and a normal texture map on the other layer. I think the end result looks okay.

Turntable!

Raincoat Girl from Karl Li on Vimeo.



I'll post more stills later, but now I really need to study for that Finance final that I've been avoiding. >< I also have to make an environment for my character to go in to, and I still have that final project for 3D modeling to finish (I haven't even started...).

Sunday, December 12, 2010

Character Model Face

Okay, I'm close to finished with the face...



I've decided not to give her eyelashes. They didn't look very good. I also noticed that in some Pixar characters, Pixar chose to keep the lips the same color as the rest of the skin... I kind of like that style choice, so I'm going to steal it (read: Karl is too lazy to paint lips). :p

Saturday, December 11, 2010

Character Modeling In-Progress Render

I've finally got hair, skin, and eyes in a somewhat presentable form. They still need a LOT of tweaking though. I also still have to add teeth, eyebrows, and eyelashes. Also, nothing is rigged yet, hence the creepy blank expression...



As for my final project... I have no idea what I want to do ><. I'm thinking about maybe an old fashioned train station or something... that would be kinda cool.

Saturday, December 4, 2010

Cloth Simulation Progress

I'm working on a character model right now loosely based on this sketch . Here's how the cloth simulation stuff is looking right now:









There is still much work to be done.