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...and the z-depth map:
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...and the ambient occlusion map. I did the leaves on the trees by transparency mapping the planes where the leaves went on the model, but because of that I wasn't sure how I was supposed to ambient occlude the trees. So I removed them for the ambient occlusion map:
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I actually found an alternate way to render out the z-depth map, but I'm not entirely sure this is as physically accurate as the standard way Maya does z-depth:
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Hopefully more soon!
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